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PixelForce

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Devlog

  • Jam Postmortem
    August 23, 2020 by panopticchaos#jam, #postmortem
    Storytelling I'm rather happy with how the storytelling ended up intertwined with the gameplay. My original instinct was to have cutscenes between levels, but time pressure from the Jam forced me to t... Continue reading
  • DevLog
    August 17, 2020 by panopticchaos
    This post recaps my development process for the Game Jam, I'll probably do retrospective later on. Overall, this was my first Game Jam, and my first time doing a complete game (other than the tutorial... Continue reading
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